Ring of Piercing Spells
A ring of piercing spells allows you to deal additional damage with your spells against a nearby, distracted target. When you activate this ring, the next melee touch spell you cast against an enemy you are flanking deals an extra 2d6 points of damage. Touch spells that don’t normally deal hit point damage don’t gain any benefit from this ability. If you don’t cast a touch spell that deals hit point damage before the end of your turn, you gain no benefit from the ring.
This ability functions three times per day.
Body Slot: Ring
Aura: Strong; (DC 21) necromancy
Activation: Swift (command)